OVERVIEW:
In
this lesson, we shall discuss four types of IT-based projects which
can effectively be used in order to engage students in activities of a higher
plane of thinking. To be noted is the fact that these projects differ in the
specific process and skills employed, also in the ultimate activity or platform
used to communicate completed products to others.
Four IT based projects
I. Resource-based projects
The teacher steps out of the
traditional role of being an context expert and information provider, and
instead lets the students find their own facts and information.
Key Elements of a constructivist approach:
a) The
teacher creating the learning environment.
b) The
teacher giving students the tool and facilities.
c) The
teacher facilitating learning.
The general flows of events in resource-based projects are:
1. The teacher determines the topic for
the examination of class.
2. The teacher presents the problem to the
class.
3. The students find information on the
problem/questions.
4. Students organize their information
in response to the problem/questions.
Relating to finding information, the
central principle is to make the students “go beyond the textbook and
curriculum materials”. Students are encouraged to go to the library,
particularly to the modern extension of the modern library, the
Internet.
TRADITIONAL AND RESOURCE-BASED
LEARNING
Traditional learning model
1. Teacher is expert and information
provides
2. Textbook is key source of information
3. Focus on facts Information is
packaged in neat parcels
4. The product is the be-all and end-all
of learning
5. Assessment is quantitative
Resource-based learning model
1. Teacher is a guide and facilitator
2. Sources are varied (print, video.
Internet, etc.)
3. Focus on learning inquiry, quest, or
discovery
4. Emphasis on process
5. Assessment is quantitative and
qualitative.
II. SIMPLE CREATIONS
v more consonant with planning,
making, assembling, designing and/or building.
In developing software, creativity as an
outcome should not be equated with ingenuity or high intelligence.
Creativity is said to combine three kinds
of skills/abilities :
- Analyzing-
distinguishing similarities and differences/ seeing the project as a
problem to be solved.
- Synthesizing-
making spontaneous connections among ideas, does generating interesting or
new ideas.
- Promoting-
selling of a new ideas to allow the public to test the ideas themselves.
The five key task to develop creativity:
- Define the task-
clarify the goal of the completed project to the student.
- Brainstorm-
the students themselves will be allowed to generate their own ideas on the
project. Rather than shoot down ideas, the teacher encourages ideas
exchange.
- Judge the ideas-
the students themselves make an appraisal for or against any idea. Only
when students are completely off check should the teacher intervene.
- Act- the students do
their work with the teacher a facilitator.
- Adopt flexibility- the
students should be allowed to shift gears and not follow an action path
rigidly.
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