Hypermedia is nothing but multimedia, but this time packaged
as an educational computer software where information is presented and student
activities are integrated in a virtual learning environment. Most educational
IT applications are hypermedia and these include:
Tutorial software packages
Knowledge webpages
Simulation instructional games
Learning project management, and others
The presentation of information-learning activities in
hypermedia is said to be sequenced in a non-linear manner, meaning that the
learner may follow his path of activities thus providing an environment of
learner autonomy and thinking skills.
Characteristics of hypermedia applications:
1. Learner control - the learner makes his own decisions on
the path, flow of events of instructions.
2. Learner wide range of navigation routes - the learner has
a wide range of navigation routes such as by working on concept he is already
familiar with. He may even follow a linear or logical path, even if the
previous activity is half-completed.
3. Variety of media - Hypermedia includes more than one
media (text, graphics, audio, animation and video clip) but does not
necessarily use all types of media in one presentation. Since only virtual
learning activity takes place, it is important from the standpoint of the
teacher to optimize the learning process by identifying the characteristics of
media application, as well as the advantages and limitations of such an
application.
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